#pragma once
#include <Windows.h>
#include "RenderHelper.h"

class Animation
{
public:
	Animation(void);
	Animation(char** fileNames, int amount);
	~Animation(void);
	void draw(HDC buffer, int x, int y, int width, int height);


private:
	void increaseStep();
	int step;
	int sprites;
	HANDLE* animation;

	
};
